Patrick Ryan

Artist located in Florida πŸ‡ΊπŸ‡Έ
Photographing video game landscapes on film.



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I started taking these photos while I was recovering from a trimalleolar fracture, as a way to continue photographing while confined to my home. Producing images that are passable as real but may fall apart with a second look. So the photos have always been grounded in ideas about simulacra. Screens dominate so much of our experience, our interaction, and our understanding; why not photograph them exclusively? The landscape photos are imbued with this contradictory relationship between the digital landscapes and the real landscapes they are based on. The same parallel compute advancements that render games with increasing detail are fueling Generative AI's expansion and the resulting environmental impact. In some ways photographing the game landscapes feels like practice for a future where just simulacra are left.


Games -Updated: 02/15/2026
theHunter: Call of the Wild
Red Dead Redemtion 2
Counter Strike 2


theHunter: Call of the Wild

RTX 3090, 14700k, Sony KD-43x85k, Kodak P3200, and Kodak 400TX
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter
theHunter



Red Dead Redemption 2

PS4, Sony KD-43x85k, Kodak 400TX and P3200
RDR2
RDR2
RDR2 RDR2
RDR2
RDR2
RDR2 RDR2
RDR2
RDR2 RDR2
RDR2
RDR2
RDR2
RDR2 RDR2



Counter Strike 2

RTX 3090, 14700k, Sony KD-43x85k, Kodak P3200, 400TMax, and Ilford D3200
Mirage Selfie
Mirage
Mirage
Italy
Italy
Italy
Dust II
Dust II Dust II
Train
Train
Nuke
Nuke
Nuke
Inferno
Inferno
Inferno
Inferno




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